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  • Having x8664 code is not sufficient to distinguish if a binary is intended for the iOS Simulator, a macOS app, or a Mac Catalyst app. Combing built binaries across different destinations (which includes the simulator vs. Device binaries) is not a supported combination - there is no Apple platform where ARM code and x8664 code in the same binary is a correct configuration.
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ARCSim: Adaptive Refining and Coarsening Simulator

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Description

ArcSim is a simulation engine for animating sheets of deformable materials such as cloth, paper, plastic, and metal. It uses adaptively refined triangle meshes to efficiently resolve the geometric and dynamic detail of the simulated objects.

Our adaptive anisotropic remeshing framework aligns mesh edges with features such as wrinkles and creases, allowing fine details to be resolved efficiently. By anticipating buckling and wrinkle formation, our technique preserves fine-scale dynamic behavior. A physics-aware projection step allows highly stiff materials such as paper and metal to be remeshed without temporal artifacts. (Dynamic remeshing may be disabled to allow working with fixed meshes.)

The simulator also includes an efficient implementation of strain limiting as a nonlinear optimization problem. This formulation works for arbitrary non-uniform and anisotropic meshes, and converges much more rapidly than existing solvers based on Jacobi or Gauss-Seidel iterations.

The code supports bending plasticity with weakening, allowing plastic deformation in sheets such as crumpled paper, dented metal, and wrinkled cloth to be realistically simulated. The rest shape of the sheet is represented explicitly in a plastic embedding space, accurately preserving sharp creases even under extensive remeshing.

Version 0.3.1 of the code also supports dynamic fracturing and tearing of thin sheets. Adaptive remeshing refines the crack paths, enabling highly resolved fracture geometry without too much overhead in other parts of the simulation domain.

If you do not need the fracture component, we recommend using version 0.2.1 as it is generally faster and the codebase is simpler.

This code is made publicly available for non-profit use under the condition that any publication cite the following two papers. See the included license file for additional details.

  • Rahul Narain, Armin Samii, and James F. O'Brien. 'Adaptive Anisotropic Remeshing for Cloth Simulation'. ACM Transactions on Graphics, 31(6):147:1–10, November 2012. Proceedings of ACM SIGGRAPH Asia 2012, Singapore.
  • Rahul Narain, Tobias Pfaff, and James F. O'Brien. 'Folding and Crumpling Adaptive Sheets'. ACM Transactions on Graphics, 32(4):51:1–8, July 2013. Proceedings of ACM SIGGRAPH 2013, Anaheim.
  • Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, and James F. O'Brien. 'Adaptive Tearing and Cracking of Thin Sheets'. ACM Transactions on Graphics, 33(4):110:1–9, July 2014. Proceedings of ACM SIGGRAPH 2014, Vancouver.

This distribution includes the cloth material database of.ACM Transactions on Graphics, 33(4):xx:1–9, July 2014.To be presented at SIGGRAPH 2014, Vancouver.
Rahul Narain, Tobias Pfaff, and James F. O'Brien.'Folding and Crumpling Adaptive Sheets'.ACM Transactions on Graphics, 32(4):51:1–8, July 2013.Proceedings of ACM SIGGRAPH 2013, Anaheim.
Rahul Narain, Armin Samii, and James F. O'Brien.'Adaptive Anisotropic Remeshing for Cloth Simulation'.ACM Transactions on Graphics, 31(6):147:1–10, November 2012.Proceedings of ACM SIGGRAPH Asia 2012, Singapore.
Huamin Wang, Ravi Ramamoorthi, and James F. O'Brien.'Data-Driven Elastic Models for Cloth: Modeling and Measurement'.ACM Transactions on Graphics, 30(4):71:1–11, July 2011.Proceedings of ACM SIGGRAPH 2011, Vancouver, BC Canada.

Materials:

ARCSim v0.3.1

arcsim-0.3.1.tar.gz

Fracturing project codebase. C++, with a Makefile for Linux and Mac OS X.


University sim build 1.0.2 mac os download

ARCSim v0.2.1

arcsim-0.2.1.tar.gz

Folding project codebase. C++, with a Makefile for Linux and Mac OS X.


ARCSim v0.2.1 (contributed Windows port)

arcsim-0.2.1-windows.zip

Includes project files for Visual Studio 2008. Contributed by Min Tang.


ARCSim (previous versions)

arcsim-0.3.0.tar.gz
arcsim-0.2.0.tar.gz
arcsim-0.1.1.tar.gz

This guide shows how to set up your SDK development environment todeploy Cordova apps for iOS devices such as iPhone and iPad. See thefollowing for more detailed platform-specific information:

  • iOS Command-line Tools

The command-line tools above refer to versions prior to Cordova 3.0.See The Command-Line Interface for information about thecurrent interface.

Requirements and Support

University Sim Build 1.0.2 Mac Os Catalina

Apple® tools required to build iOS applications run only on the OS Xoperating system on Intel-based Macs. Xcode® 6.0 (the minimum requiredversion) runs only on OS X version 10.9 (Mavericks) or greater, andincludes the iOS 8 SDK (Software Development Kit). To submit apps tothe Apple App Store℠ requires the latest versions of the Apple tools.

You can test many of the Cordova features using the iOS emulatorinstalled with the iOS SDK and Xcode, but you need an actual device tofully test all of the app's device features before submitting to theApp Store. The device must have at least iOS 6.x installed, theminimum iOS version supported as of Cordova 3.0. Supporting devicesinclude all iPad® models, iPhone® 3GS and above, and iPod® Touch 3rdGeneration or later. To install apps onto a device, you must also be amember of Apple'siOS Developer Program,which costs $99 per year. This guide shows how to deploy apps to theiOS emulator, for which you don't need to register with the developerprogram.

The ios-sim and ios-deploy tools - allows youto launch iOS apps into the iOS Simulator and iOS Device from the command-line.

Install the SDK

There are two ways to download Xcode:

  • from the App Store,available by searching for 'Xcode' in the App Store application.

  • from Apple Developer Downloads,which requires registration as an Apple Developer.

Once Xcode is installed, several command-line tools need to be enabledfor Cordova to run. From the Xcode menu, select Preferences,then the Downloads tab. From the Components panel, press theInstall button next to the Command Line Tools listing.

Install Deploy Tools

Run from comman-line terminal:

Create a New Project

Use the cordova utility to set up a new project, as described in TheCordova The Command-Line Interface. For example, in a source-code directory:

Deploy the app

To deploy the app on a connected iOS device:

To deploy the app on a default iOS emulator:

You can use cordova run ios --list to see all available targets and cordova run ios --target=target_name to run application on a specific device or emulator (for example, cordova run ios --target='iPhone-6').

You can also use cordova run --help to see additional build and runoptions.

Open a Project in the SDK

University Sim Build 1.0.2 Mac Os Update

Once ios platform is added to your project, you can open it from within Xcode. Double-click to open the hello/platforms/ios/hello.xcodeprojfile. The screen should look like this:

Deploy to Emulator

To preview the app in the iOS emulator:

  1. Make sure the .xcodeproj file is selected in the left panel.

  2. Select the hello app in the panel immediately to the right.

  3. Select the intended device from the toolbar's Scheme menu, suchas the iPhone 6.0 Simulator as highlighted here:

  1. Press the Run button that appears in the same toolbar to theleft of the Scheme. That builds, deploys and runs theapplication in the emulator. A separate emulator application opensto display the app:

Only one emulator may run at a time, so if you want to test the app in a different emulator, you need to quit the emulator application and run a different target within Xcode.

Xcode comes bundled with emulators for the latest versions of iPhoneand iPad. Older versions may be available from the Xcode →Preferences → Downloads → Components panel.

Deploy to Device

For details about various requirements to deploy to a device, referto the Configuring Development and Distribution Assets section ofApple'sTools Workflow Guide for iOS.Briefly, you need to do the following before deploying:

  1. Join the Apple iOS Developer Program.

  2. Create a Provisioning Profile within theiOS Provisioning Portal.You can use its Development Provisioning Assistant to create andinstall the profile and certificate Xcode requires.

  3. Verify that the Code Signing section's Code Signing Identitywithin the project settings is set to your provisioning profilename.

To deploy to the device:

University Sim Build 1.0.2 Mac Os X

  1. Use the USB cable to plug the device into your Mac.

  2. Select the name of the project in the Xcode window's Schemedrop-down list.

  3. Select your device from the Device drop-down list. If it isplugged in via USB but still does not appear, press theOrganizer button to resolve any errors.

  4. Press the Run button to build, deploy and run the applicationon your device.

Common Problems

Deprecation Warnings: When an application programming interface(API) is changed or replaced by another API, it is marked asdeprecated. The API still works in the near term, but is eventuallyremoved. Some of these deprecated interfaces are reflected in ApacheCordova, and Xcode issues warnings about them when you build anddeploy an application.

Xcode's warning about the invokeString method concerns functionalitythat launches an app from a custom URL. While the mechanism to loadfrom a custom URL has changed, this code is still present to providebackwards functionality for apps created with older versions ofCordova. The sample app does not use this functionality, so thesewarnings can be ignored. To prevent these warnings from appearing,remove the code that references the deprecated invokeString API:

  • Edit the Classes/MainViewController.m file, surround the followingblock of code with /* and */ comments as shown below, then typeCommand-s to save the file:

  • Edit the Classes/AppViewDelegate.m file, comment out the followingline by inserting a double slash as shown below, then typeCommand-s to save the file:

  • Press Command-b to rebuild the project and eliminate the warnings.

Missing Headers: Compilation errors relating to missing headersresult from problems with the build location, and can be fixed via Xcode preferences:

  1. Select Xcode → Preferences → Locations.

  2. In the Derived Data section, press the Advanced button andselect Unique as the Build Location as shown here:

This is the default setting for a new Xcode install, but it may be setdifferently following an upgrade from an older version of Xcode.

For further information, consult Apple's documentation:

University Sim Build 1.0.2 Mac Os Download

  • Start Developing iOS Apps Today provides a quick overview of steps for developing iOS Apps.

  • Member Center home pageprovides links to several iOS technical resources includingtechnical resources, the provisioning portal, distribution guidesand community forums.

  • Session Videos fromthe Apple World Wide Developer Conference 2012 (WWDC2012)

  • The xcode-select command,which helps specify the correct version of Xcode if more than one is installed.

(Mac®, OS X®, Apple®, Xcode®, App Store℠, iPad®, iPhone®, iPod® and Finder® are Trademarks of Apple Inc.)